Hop ‘n’ Hunt
Team Project - 3D - Unreal Engine 5 - Easter Game
Role:
Developer, Gameplay Programmer — Player mechanics, Menu/UI systems, Scrum Master (Sprint 2)
Tools:
Unreal Engine 5
Trello
GitHub
Agile/Scrum
What I did:
Implemented player-facing mechanics (crouch, sprint, double jump) integrated into the core traversal feel
Built and integrated the full menu flow: main menu, pause menu, and controls menu
Ran Sprint 2 as Scrum Master, keeping task clarity and delivery cadence on track across the team
Supported integration of exploration powerups (Dash, Double Jump, Speed Boost) into the core egg-hunting loop
Helped formalise branching and source-control habits so multiple developers could work safely in parallel
Adapted the backlog mid-project to client-requested additions (hidden eggs, a timed challenge area, a hint-giving NPC) without losing the core loop
Contributed to end-stage bug fixing and polish ahead of final submission
What I learned
Feature planning detail matters: some work needed revisiting after team discussions; tighter definition up-front reduces rework.
Source control discipline is non-negotiable: we hit a serious GitHub issue that corrupted work and had to recover via backups; afterwards we improved branch hygiene and coordination around pushes/pulls.
Client feedback changes scope fast: we adapted to additional requirements (NPC hints, timed challenge, hidden eggs) by updating the backlog and prioritising integration without losing the core loop.
UI clarity improves the experience: keeping HUD elements readable and non-cluttered was important given the target audience.
Overview
Hop ’n’ Hunt is a child-friendly 3D exploration game set on Easter Island, where players traverse the world to locate hidden themed eggs. We aimed to deliver a polished vertical slice by combining a clear gameplay loop, readable UI, and accessible controls for a younger audience.
A 3D Easter Island collectathon built in Unreal Engine 5 (Blueprints), developed in a small Agile team with sprint delivery, client feedback, and production-style workflows.
What’s in the game
Core loop: Explore the island → solve riddles/clues → find and collect 12 themed eggs.
UI/HUD: Egg counter, minimap, interaction prompts, and an inventory-style view of collected eggs (kept intentionally uncluttered).
Powerups/abilities: used to support traversal and exploration.
Dash
Double Jump
Speed Boost
Out-of-bounds + respawn handling: Clear feedback to the player with recovery back into the playable space.
Menus + game flow: Main menu, pause menu, controls menu, and clean transitions into gameplay.
Client-requested additions: hidden egg collectibles, a timed challenge area, and an interactive bunny NPC that gives riddles/hints.

