Ryan Mills
I build gameplay systems in Unreal Engine 5 / Unity, combat, AI, and quest logic that make games feel responsive and worth playing.
Games Developer - C++/C#
Right now that means contributing to Ash of Nine, a UE5 action RPG, where I've shipped State Tree–driven combat features, fixed target-lock and dodge mechanics, and built quest event systems through a real production pipeline of prototyping, QA, code review, and shipping. Before that, I built combo and combat systems for Samsara during the INFINITY27 bootcamp, working C++ and Blueprint inside a cross-discipline Agile team.
I work primarily in C++ and Blueprint with the Gameplay Ability System, and I bring genuine engineering discipline to it: maintainable architecture, structured iteration, and a high bar for polish, backed by a First Class degree in Games Technologies and day-to-day production software experience in .NET.
I'm a lifelong gamer, looter shooters and RPGs especially, which is exactly why I want to build them. Looking for a gameplay programmer role where I can contribute to a real project and keep shipping.

